| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Commander (HQ) |
1 |
5 |
5 |
4 |
4/5 |
2 |
5 |
3 |
9 |
3+ |
110 |
|
Independent Character; Lightning Claw
|
| Bike |
Independent characters may re-roll any dice throws for moving through difficult terrain. |
[35] |
| Melta Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
| Commander (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+ |
61 |
|
Independent Character; Bolt Pistol (x1); Power Weapon (x1)
|
| Tactical SQ 1 (Tact) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
229 |
|
Bolter (x5); Heavy Bolter (x1); Flamer (x1)
|
| Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[55] |
|
Bolt Pistol (x1); Power Fist (x1)
|
| Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
|
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Tactical SQ 2 (Tact) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
214 |
|
Bolter (x4); Heavy Bolter (x1); Plasma Gun (x1)
|
| Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[55] |
|
Bolt Pistol (x1); Power Fist (x1)
|
| Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
|
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Tactical SQ 3 (Tact) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
223 |
|
Bolter (x5); Heavy Bolter (x1); Meltagun (x1)
|
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[45] |
|
Bolt Pistol (x1); Power Weapon (x1)
|
| Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
|
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Tactical SQ 4 (Tact) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
96 |
|
Bolter (x2); Lascannon (x1); Plasma Gun (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
125 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Plasma Cannon
|
| Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
115 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Plasma Cannon
|
| Land Speeder Squadron (Fast Attack) |
2 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
130 |
|
Fast; Skimmer; Multi-Melta (x2)
|
| Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
|
Tank; Multirocket Launcher
|
| Vindicator Assault Tank (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
120 |
|
Tank; Storm Bolter; Demolisher Cannon; Pintle Combi-Bolter
|