Codex Ultramarines 
Welcome to Codex:
Ultramarines, dedicated to collecting, painting and gaming with the
Ultramarines in the Warhammer 40,000 battle game.
The Warhammer 40K Ultramarines Army

The Space Marine
armies are one of the best choices for first time gamers.
According to
Games Workshop the Ultramarines Army should be worked with the standard Codex
Space Marines. As many Ultramarines players agree that the Ultramarines should
have their own Codex. With this in mind the Ultramarines Codex is created
With Codex Ultramarines,
the intention has been to create a more specialist codex for the Ultramarines
and a an invitation for potential Marine gamers to chooce the Ultramarines as
their army, with enough details to create an accurate Ultramarines Space
Marines force based on the list and characters within this book.
Keep in mind that
the Ultramarines are one of the first chapters of spacemarines and many
chapters flow out the geneseeds of the Ultramarines. It’s Rouboute Guilliman
who wrote the index astartes him self.
The Codex
This Codex is
only applicable in games where participants agree on the use of extra rules and
characters. It is unusable under tournament conditions at this time. Instead of
being a stand alone book, the Codex Ultramarines should be used in conjunction
with the standard Codex: Space Marines, and you will not be able to use the Ultramarines
army list fully without reference to Codex: Space Marines and the Warhammer
40,000 Rulebook.
The standard
Space Marine Force Organisational Chart applies to Ultramarines armies, as do
most standard Space Marine Special Rules (see wargear section for details). All
characters must be used exactly as described, and may not be given
any additional
wargear.
Codex Ultramarines
Written and
designed by Arjan van den Berg; anmvdberg@ultramarines.nl
Front cover design:
Arjan van den Berg
Source : Games
Workshop Ltd.
Visit the
accompanying website at http://www.ultramarines.nl
Many thanks to
website visitors for their valuable contributions towards this project
THIS CODEX IS NOT APPROVED OR ENDORSED BY GAMES
WORKSHOP
All
references to products and names contained within the codex are not intended to
challenge or violate international copyright laws. This codex is not affiliated
to, related to, endorsed by, or supported by Games Workshop, Citadel Miniatures
or any associated individual. All copyrights to graphics, icons, illustrations
and photographs included herein are reserved by their respective owners.
History
The History of the Ultramarines
According to legend the Emperor created the Primarchs from artificially
engineered genes, carefully imbuing each of them with unique superhuman powers.
It took many hundreds of years to collect and refine the mutant genes needed to
produce the Primarchs. When all was ready the genetic matrixes were placed
within twenty incubator capsules. Legend goes on to tell how the Dark Gods of
Chaos spirited away the Primarchs within their incubator capsules, scattering
them widely throughout the warp. More than one of the capsules was breached
whilst it drifted through warp space. The forces of the warp leaked in wreaking
havoc in the developing genetic material inside the capsule. Undoubtedly damage
was done, although the nature of that damage would only become apparent during
the Horus Heres.
The Youth of Rouboute Guilliman
After
drifting for decades or in some cases even hundreds of years, the twenty
incubation capsules came to rest on human worlds throughout the galaxy -
distant planets inhabited by a variety of human cultures. The capsule
containing the developing form of one Primarch fell upon the world of Macragge.
This was a bleak but not inhospitable world that mankind had inhabited for many
centuries. Its industries had survived the Age of Strife and its people had
continued to build spacecraft throughout the period of intense warp storms. The
people of Macragge had successfully maintained contact with neighboring
systems, despite the loss of many ships and crews. The Primarchs capsule was
discovered by a group of noblemen out hunting in the forest. They broke the
capsule's seal to reveal a striking child surrounded by a glowing nimbus of
power. The amazing infant was brought before Konor, one of a pair of co-rulers,
or Consuls, who governed the civilized part of Macragge. Konor adopted the
child as his son and named him Roboute. The young Primarch grew quickly, and as
he did so his unique physical and mental powers became obvious for all to see.
By his tenth birthday he had studied and mastered everything the wisest men of
Macragge could teach him. His insight into mat ters of history. philosophy and
science astonished his elders, but his greatest talent lay in the art of war. A
genius for military organization prompted his father to give him command of an
expeditionary force in the far north of Macragge. This mountainous area was
called Illyrium. a barbarous land which had harbored bandits and brigands for
as long as anyone could remember. Although many wars had been fought against
them, no-one had ever pacified the region for long. Roboute fought a brilliant
campaign and won not only the submission but also the respect of the fierce
Illyrian warriors. Returning home he found the capital in turmoil. During
Roboute's absence his father's co-Consul. a man called Gallan, led a conspiracy
against Konor. Gallan was one of many amongst the wealthy nobility who were
jealous of Konor's power and popularity. These malcontents were used to easy
living on their vast estates where they were supported by impoverished slaves.
Konor had changed all that, forcing the old aristocracy to provide slaves with
reasonable accommodation and food. He had also passed legislation which obliged
them to contribute to his ambitious program of improving and enlarging the
city. All these reforms were of great benefit to the people of Macragge. but
were unpopular with all but a few of the more far-sighted aristocrats. As
Roboute and his army approached the gates of Macragge City they saw the smoke
of burning and hurried to investigate. Soon they met citizens fleeing from the
anarchy. and Roboute learned how troops in the pay of Gallan had attacked the
Senate House with Konor and his loyal bodyguard inside. The rebels surrounded
the Senate, whilst drunken soldiers roamed the city looting and murdering at
will. Roboute hurried to his father's rescue. Leaving his troops to deal with
the drunken mob, he fought his way into the Senate House.
There
he found his father dying of wounds inflicted by a hired assassin. For three
whole days the Consul had directed the defense of the building even as surgeons
fought for his life. With his dying breath Konor told his son of Gallan's
treachery: how he and his fellow conspirators had attempted to murder him as he
arrived at the Senate House to declare a public holiday in honour of Roboute's
victory. Roboute crushed the rebels and quickly restored order within the city.
Thousands of citizens flocked to the Senate House and amidst a wave of popular
acclaim Roboute assumed the mantle of sole and all-powerful Consul of Macragge.
The new ruler acted swiftly to crush the old order. Those who had acted against
his father were executed and their lands and family titles taken from them.
New, honest, hard-working settlers were given the old farms and property. With
super-human energy and vision the Consul reorganized the social order of
Macragge. rewarding the hard-working. placing men of honour in high office, and
building the armed forces into a powerful and well equipped force. Macragge
flourished as never before.
The Emperor reaches Macragge
While the capsule containing the
Primarchs drifted through the warp the Emperor and his armies advanced across
the galaxy. This Great Crusade liberated many worlds from alien domination and
re-established contact with human planets which had endured isolation and
danger for thousands of years. As the young Roboute Guilliman waged war against
the Illyrian bandits in the northern mountains of Macragge, the Emperor and a
force of Space Marines reached the planet of Espandor in a neighboring system.
From the Espandorians the Emperor learned of Macragge and the astounding son of
Consul Konor. He immediately realised that he had found one of the long lost
Primarchs. The Emperor took ship to Macragge. His ship ran into a sudden and unexpected
warp-squall. a brief but intensely strong disturbance of warp space that threw
the craft off-course. By the time the Emperor reached Macragge, Roboute
Guilliman had ruled for almost five years. In that time the world had undergone
a transformation. Its people were well-fed and prosperous. its armies
well-equipped and powerful, and its cities had been rebuilt in glittering
marble and shining steel. Spacecraft from Macragge ran regular routes between
the local systems. bringing raw materials and more people to the flourishing
world. The Emperor was astounded to find a world so well ordered and
prosperous, and realised at once that Roboute Guilliman was a Primarch of great
ability and vision.
Fortress Macragge
The Ultramarines Legion of Space
Marines was assigned to the control of Roboute Guilliman and its forward base
relocated to Macragge. The Primarch quickly assimilated the many wonders of the
Imperium and set about his new role with skill and enthusiasm. His chief
talents, as ever, lay in war, and he soon led the Ultramarines to fresh
conquests in the galactic south. He succeeded in liberating more worlds during
the Great Crusade than any other Primarch, and the worlds he brought within the
Imperium were to benefit from his organizational skills and passion for
efficient government. Whenever Roboute Guilliman freed a world from the tyranny
of Orks. Chaos or other aliens, his first priority was to set up a
self-supporting defense system. Once a world was safe he could move on. leaving
behind enough advisers to ensure that industry would be created, trading routes
set up with the Imperium, and government directed towards the prosperity of the
people. In this way the Ultramarines could conquer worlds faster than any other
Space Marine Legion. Meanwhile, the fortress of the Ultramarines grew on
Macragge. Some Ultramarines remained behind to supervise the work. which
progressed rapidly thanks to the ready trading network and advanced industries
of the planet. Within a year a training base was established, and recruiting
began on the planet Macragge and surrounding worlds. It was not long before the
Ultramarines Legion received its first influx of warriors born and bred on
Macragge. Thanks to their usual thoroughness of organization. the Ultramarines
were able to receive constant recruits throughout the Great Crusade. Because of
its strong recruitment base and Roboute Guilliman's tactical expertise the
Ultramarines soon became the largest Space Marine Legion, having more recruits
than any other Legion and suffering fewer casualties.
After the Heresy
Whilst the Horus Heresy plunged the
Imperium into savagery and civil war, the Ultramarines were engaged on the
southern edge of the galaxy. Their very success had carried them far from Earth
and isolated them from the conquering armies of Horus in the north-east. News
of Horus's treachery did not even reach the Ultramarines until the attack on
Earth was underway. Thanks to the speed of Horus's attack there was little that
Roboute Guilliman could do. None of the worlds already liberated by the
Ultramarines was in serious danger from the forces of Chaos. Consequently, the
Ultramarines were poorly placed to contribute much during the early stages of
the Horus Heresy. Their main success was the destruction of a large force of
Chaos Space Marines which was heading to reinforce Horus' s position.
Afterwards the Ultramarines took part in several important battles to recover
human worlds from the dominion of Chaos. As fate would have it. the
Ultramarines were therefore largely untouched by the fighting of the Horns
Heresy. Other loyal Space Marine Legions had lost thousands of troops during
the fighting, and half of the original Legions had sided with Horus. As a
result the number of Space Marines left was very few, and never were they more
needed. The confusion and disorder following the Horns Heresy had left the
Imperium weak and vulnerable. Everywhere the enemies of mankind prepared to
attack. Many worlds remained in the grip of Chaos. Into this breach stepped
Roboute Guilliman and the Ultramarines. Always the largest Legion, the
Ultramarines found themselves divided and dispatched all over the Imperium in a
desperate effort to stem the tide of invasion and unrest.
The Ultramarines successfully held the Imperium together during a time of
intense danger. Macragge was able to supply new recruits at such a rate that
soon the Ultramarines alone accounted for more than half the total number of
Space Marines. Within a decade order was restored to the Imperium. Even as the
Ultramarines reconquered. a new theory of warfare was emerging. Under the
guidance of the Ultramarines' Primarch, the Codex Astartes was taking shape.
Its doctrines would reshape the future of all Space Marines and lay the
foundation for the Imperium' s military strength.
The Second Founding
The Second Founding of the Space
Marines was decreed seven years after the death of Horus. The existing Space
Marine Legions were dissolved one by one and refounded as smaller, more
flexible formations. Where the old Legions were unlimited in size the new
formations were fixed at a nominal one thousand fighting warriors. This
corresponded to the existing unit called the Chapter. and in future the Chapter
was recognised as the standard autonomous Space Marine formation.
Existing Space Marine Legions were divided into new' Chapters. One Chapter kept
the titles and colours of the original Legion. whilst the remaining Chapters
took new' titles and colours. Most of the old Legions divided into fewer than
five Chapters. the Space Wolves divided into only two. but the Ultramarines
were divided many times. The exact number of new' Chapters created from the
Ultramarines is uncertain: the number listed by the oldest known copy of the
Codex Astartes (the so-called Apocrypha of Skaros) gives the total as twenty
three but does not name them. A list of Chapters known to have been created at
this time is given elsewhere. As a result of the Second Founding the
Ultramarines' gene-seed became the stock type. The new' Second Founding
Chapters created from the Ultramarines are often referred to as the
Primogenitors, or 'first born'. All the Primogenitor Chapters venerate Roboute
Guilliman. the Primarch of the Ultramarines, and their own founding father and
Patron.

Ultramar
With the Second Founding the size of
the Ultramarines' force was much reduced. Most of the Space Marines left
Macragge to establish new Chapters elsewhere. The Ultramarines fortress was
built to accommodate more than ten times as many Space Marines as now' remained
on the homeworld. As a result its arsenals and weapon shops were partially
dismantled, and taken by the Primogenitor Chapters to found their own bases
throughout the galaxy. The genetic banks of the Ultramarines. and the huge
recruitment organization. was similarly reduced in size. One aspect of the old
Ultramarines Legion that survived was the close relationship between the Space
Marines and the people of the surrounding planets. During the Great Crusade the
worlds around Macragge provided young recruits for the Ultramarines. They also
supplied raw materials, armaments and spacecraft. Although the need to recruit
from these worlds vanished with the reorganization, the tradition continued. To
this day, the Ultramarines recruit not from a single world, but from the whole
of local space. This area around Macragge is called Ultramar, the empire of the
Ultramarines. Ultramar is unique amongst the Space Marines. Where other
Chapters rule over a single planet, asteroid or, in some cases, a mobile space
fleet or orbital fortress, the Ultramarines have a larger domain. They control
no fewer than eight local systems. each with its own worlds and governments
loyal to the Chapter. All the worlds of Ultramar share a common cultural
heritage with Macragge, so it is not surprising that their styles of
architecture, government, and traditions are similar. After the Horus Heresy
all eight worlds benefited from the improving reforms of Roboute Guilliman.
There are many today who regard Ultramar as the ideal model for human society.
The worlds of Ultramar are inhabited by a disciplined, productive and loyal
people. Although primarily industrial worlds, they have none of the nightmarish
toxic wastelands that are common phenomena throughout the galaxy. The
population live in sprawling cities, but these cities are surrounded by
extensive farmlands and seas that teem with fish. Every world is
self-sufficient in raw materials and food. Trade between the worlds is active
and each planet has its specialties and delicacies. Each world is balanced as a
society and also as an ecosystem - a rare achievement in the Imperium. Not all
the worlds of Ultramar are identical by any means. Macragge itself is mostly
bleak and rocky, over 75% of its land mass being formed of bleak mountainous
upland which is almost entirely devoid of life. The people of Macragge do not
live in this inhospitable region, but the fortress of the Ultramarines is built
here upon a craggy peak surrounded by impenetrable mountains. Within this
mighty fortress, inside a vast temple, is the shrine of the Primarch himself.
This is where his body sits upon a huge throne of ornately carved marble. He is
preserved in death by a stasis field impervious to the decaying effects of
time. This is one of the holiest places in the Imperium. and thousands come
from all over the galaxy to look upon the face of the ancient Primarch. Other
worlds are quite different from Macragge. Talassar is a planet of storm-tossed
seas and rocky islands whose single continent is known as Glaudor, which was
the site of a major battle between the Ultramarines and invading Orks
immediately after the Horns Heresy. In contrast to the oceanic world of
Talassar are the arid Three Planets of Quintarn, Tarentus and Masali. These
small planets form a triple world combination orbiting around a common centre
of gravity much like the Earth and its moon. Gigantic horticultural cities
cover hundreds of square miles, capturing precious water in wind traps and
storing it in massive underground tanks. The cities of the Three Planets are
enclosed by gigantic domes under which flourish forests and gardens as lush as
any in Ultramar. One of the most productive planets of Ultramar is Calth, an
airless world whose inhabitants live in underground cities where the deadly
light of Calth's blue sun cannot reach them. The caverns of Calth are
constructed on such a huge scale, and with such grandeur, that they are as
light and airy as any city of Macragge. Of all the local worlds Calth is the
most specialised, for although its people grow vast quantities of food in
nutrient vats they prefer to import most of what they eat from the neighboring
system of Iax. Calth is famous for its shipyards, which provide the craft used
by the Ultramarines as well as civil and military craft for wider use in the
Imperium. lax is sometimes described as the Garden of Ultramar. Its climate and
fertility have made it one of the most naturally productive worlds in the
Imperium. The inhabitants have harnessed the planet's inherent productivity.
covering its surface with well-ordered farms and cultivated woodlands. There
are no large cities on Iax, but many small towns dotted over the landscape,
connected together by an efficient system of fast hydroways.
The oldest and most densely
urbanized area of Iax is the ancient fortress city of First Landing, whose tall
citadel has withstood the barrages of invaders over the centuries. Most distant
from Macragge is the world of Espandor, a planet of extensive forests whose
major cities are confined to the westernmost of its two continents. Espandor is
a secondary settlement whose people are the descendants of explorers from
Macragge. Tradition has it that Espandor was settled during the Age of Strife
by traders blown off-course and subsequently stranded by warp storms. It is the
least densely populated of all the worlds of Ultramar. Prandium was once a
world teeming with life. Settlers from Macragge established a colony on the
planet after the Horns Heresy. Thanks to a mild climate and fertile virgin
environment the people of Prandium prospered. The planet soon become the most
beautiful jewel of Ultramar, a planet of remarkable prosperity and an
incredibly rich native fauna. Prandium was destroyed by Hive Fleet Behemoth in
the First Tyrannic War. The wasted world is now dead and lifeless, reduced to
bedrock, its atmosphere blown into space by the ferocity of the Tyranid attack.


The military of Ultramar

Ultramar is the realm of the
Ultramarines within the greater realm of humanity that is the Imperium. Its
worlds do not pay the Imperium’s tithes. Instead they contribute directly
towards the upkeep of the Ultramarines Chapter. The rulers of the individual
worlds of Ultramar are feudal lords of the Master of the Ultramarines. This is
why the Ultramarines’ leader is also known as the Lord of Ultramar. Just like
other worlds in the Imperium, each world of Ultramar raises regiments for its
own defence. Most worlds in the Imperium are obliged to provide regiments for
the Imperial Guard when required, but Space Marine homeworlds are an exception.
In the case of Ultramar however, the Ultramarines rule so efficiently and are
so prosperous that they maintain several hundred regiments ready to join the
Imperial Guard when needed. As a result regiments have fought all over the
galaxy, often in campaigns alongside the Ultramarines themselves. Each world of
Ultramar also provides Space Marine recruits for the Ultramarines Chapter
itself. Throughout Ultramar proud citizens point to public statues of famous
Ultramarines who were born to local families. Amongst the older aristocratic
dynasties it is a matter of considerable esteem to provide recruits for the
Space Marines. For a family to have provided a renowned hero, or an actual
Master of the Chapter is a great honour bringing considerable fame for
generations.



Special
Rules 
“And they shall know no fear!”
Ultramarines automatically regroup as they fall back,
even if the squad is reduced to less than 50% of casualties.
“Outsmart them!”
The Ultramarines are especially keen in outsmarting
the enemy. Some even say that in the Ultramarines geneseed some part of the
honourable Primarch Roboute Guilliman’s great vision and sight of the art of
war houses and that ability was developed to a higher level in the “Battle of
Macragge”. As the Tyranid alien is foe with big numbers the Ultramarines
constantly had to outsmart them to avoid being killed and to make good massive
attacks.
To represent this on the tabletop the enemy may not
make a sweeping advance at the Ultramarines but must always consolidate.

Forcefields
All Ultramarines are equipped with protective force
fields. They provide extra cover against incoming attacks from enemy. This
device is mounted on the beld of the
Ultramarine. During the battle the protective field is constant active and
gives the wearer an invunrable save of 4+
Squad limitation
The Ultramarines are restriced to take only one
special squad in their armylist, like the Omega Marines, Deathwatch marines or
Tyranid hunter squad. See the special rules on how to use the special squads.
Armoury

The Techmarines at Ultramar are constanly seeking for
better equipment to use on the battlefield. Nowadays the Ultramarines go even better
equipped to the battlefield then ever before. Here you will find some special
equipment that the Ultramarines use on the tabletop.
Executioners
bullets (+2 pnts)
You can select one squad of your army to use Executioner
bullets that’s because the bullets are very special and are therefore available
in limited numbers. The Exucutioners bullets are equipped with a tiny
artificial “brain” and have special explosives. The artificial brain can trace its
targets almost on its own due to heat seeking and movement tracking technologie,
,you just have to point it in the right direction. It has a high accuracy and
with the special characteristics it gives the Ultramarines an upgrade to the
standard boltgun, boltpistol or heavy bolter. The Executioners bullets increase
the Ultramarines to hit accuracy and therefore they always hit on a 3+. The
bullets also increases the range to 18” for the boltgun, boltpistol and Heavy
Bolter.
Executioners
grenades for Missile launcher (+5 pnts)
One member of a devastator squad may be equipped with
a missile launcher with Executioner grenades. The grenades are stuffed with
executioner bullets and also have a artificial brain of their own who can trace
the target. At about 5 mtrs before the target the Executioner bullets explode out
of the head of the grenade and immediately start locking in at their targets
which are all hit on a 3+. Up to 5 bullets come out of the Exucutioner grenade.
If there are only say 3 targets, the five bullets all
hit on 3+. To choose which target get multiple hits rol the dice ie 3 targets,
give all the targets a number and roll like the example: 1-2 on the dice is for
target 1, 3-4 is for target 2 and 5-6 is for target 3. Rol until all hits are
pointed out.
Mini Dreadnoughts
(45 pnts)
The mini Dreadnoughts are robots that are based on the
Terminator tactical dreadnought suite. The only thing different to a normal
Terminator is that this one is stuffed with high grade technologie and no human
live. The Mini Dreadnought are walkers with upgraded armour and have the
possibility to use multiple heavy weapons. They started out as the upgraded
versions of the servitors with heavy weapons. The use of terminator suite is
chosen because of is heavy appearance and possibilities. The mini dreadnought
move on the table top like dreadnoughts and do not accompany a squad. The mini
dreadnoughts have the following characteristics:
|
Troop type |
PNT |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Sv |
|
Mini Dread |
45 |
5 |
5 |
5 |
5 |
1 |
4 |
2 |
10 |
2+ |
Options: Any mini dreadnought may be armed with one of
the following weapons: assault cannon at +20 pnts; Heavy flamer at +10 pnts;
Cyclone missle launcher at + 20 pnts; Heavy Bolter at + 15 pnts; Missile
launcher at + 20 pnts; lascannon at + 35 points; multimelta at +35 pnts; plasma
cannon at +35 pnts.
Chapter Organisation

The Chapter Organisation is exactly taken from the
Codex Astartes written by Robout Guilliman himself (May the Emperor guide him)
and among one thing describes the way that Chapter’s should organise
their troops.
According to the Codex Astartes each Ultramarines
Chapter consist of one Veteran company (the first Company), four battle
companies (the Second, Third, Fourth and Fifth Company), 5 reserve companies
(the Sixth, Seventh, Eight and Ninth Company) and a scout company (the Tenth
Company). A Chapter also includes a number of officers and specialist who stand
aside from the Company organisation. These individuals are known as the
headquarters staff and they may be assigned to firth with a company in battle.
Included amongst them are psychic Librarians from the Chapter’s Librarius and
Techmarines together with their Servitors.
Ultramarines Chapter HQ
Every chapter has above all the companies a higher
command, the chapter HQ. This headquarters consist of a number of departments
that are mostly non-combatants and serve administrative purposes like recruiting
and train new recruits. Some ranks described by the Codex include the Chapter’s
Ancient (Standard Bearer), The Master’s Secretarius, the Lord of the Household,
The Chapters Armourer, The Supreme commander of the fleet, Victuallers, The
Commander of the Arsenal, Commander of Recruits and Commander of the Watch.
The Chapter’s HQ also hosts some specialist who may
be assigned to fight with a company in battle to support them. Included amongst
them are psychic Librarians from the Chapter’s Librarius and Techmarines
together with their servitors.
Chapter Head
Quarters
|
Fleet command 48 Pilots, Gunnery officers & command crews, 18 navigators 8 strike cruisers 3 Battle Barges – Octavia,
Caesar, Severian 12 Rapid Strik Vessels 32 Thunderhawks Librarius Chief Librarian
Tigurius 4 Epistolaries, 7 Codiciers 12 Lexicaniums, 4 Acolytum |
Head Quarters Marneus Calgar Lord
of Marcragge, Master
of the Ultramarines Ancient Helveticus Chapter
Standard Bearer 3
Chaplins, 3 Rhinos 2
Landraiders, 5 Razorbacks 206
Non Space Marine support And
administrative staff (inc.
Masters’ Secretarius, Lord of the Household, Equerry Primus, Master of
the Sanctum, Regulator Primus & 12 Astropaths) |
Armoury Fennias Maxim, Master
of the Forge 4
Techmarines Suprema, 28 Techmarines 8
Apprenta, 103 Servitors, 72 Techno-mats 14
Predator Destructors 11
Predator Annihilators, 8 Vindicators 9
Whirlwinds, 14 Rhinos, 14 Razorbacks 12
Landraiders (including variants Apothecarion Corpus Helix, Chief
Apothecary, 11
apothecaries, 5 Initiates, 31 Servo-meds |
Due to changes in the past history and to ad more
effectiveness to the battle company they have extended the various troops and
equipment per Battle Company.
Forward the new Strategic Disposition for the Second
Battle Company.
Ultramarines
Second Company

Company HQ
Captain Agennan,
Commander of the Watch
2 Veteran Sergeants
Captain Silvius
Terminator Librarians
Captain Urrelus
Terminator Captain
Captain Idaeus (Thunderhawk
Captain)
Terminator Chaplin
Ancient Tortalus,
Company Standard Bearer
Emperors Champion
Apothecary
Scout Sergeant
Elites
2 squads of Terminators
7 Terminators with Captain (with heavy Flamer, with Cyclone
misslelauncher, golden helmets)
7 Assault Terminators (all equipped with lightning claws, red helmets)
1 squad of Omega Marines
7 Veteran marines with Terminator Chaplin (all equipped with close combat
weapons)
2 Dreadnoughts
1 With cc arm/twin linked lascanon, 1 with cc arm/twin linked heavy
bolter
Troops
4 Squads of Ultramarines Tacticals
9 Ultramarines with Sergeant
(squad equipped with 1 heavy weapon, a meltagun and a flamer)
4 Ultramarines squads with Rhino's
2 Squads of Ultramarines Tacticals
5 Ultramarines with sergeant with Razorback (2 squads)
2 Squads of Scout marines
7 Scouts (each squad equipped with heavy Bolter and two sniper riffles)
1 Squads of Tyranid hunters
7 Hunters with sergeant
1 Killteam
5 Ultramarines equipped with various special weapons
1 Squad of Legion of the Damned
7 legionnaires
Fast Attack
2 Squads of Assault marines
9 Assault marines with Veteran Sergeants
2 Squadrons of bikes
5 bikes (one Squadron with heavy bolter and one with meltagun)
2 Attackbikes
(with pintle-mounted Multimelta)
2 Squadrons of landspeeders
( pintle-mounted multimelta's)
1 Landspeeder Typhoons
(heavybolter and Typhoon missile launchers)
Heavy Support
2 Devastator Squads
10 with Sergeant (one missile launcher squad, one squad with various
heavy weapons)
Heavy Support
Armoury
3 Techmarines
2 Predator Annihilators
(equipped with lascanons)
1 Predator Destructors
(equipped with autocannon and sponsen heavy bolters)
1 Vindicator
1 landraider
1 Landraider assault
2 Wirlwinds
1 Thunderhawk Gunship
With thanks to Lorex Vandilus, Assimilator Major,
Treaty of Macragge inspectorate